Final Research Paper Plan/Partner Conversation

By msargen1

My plan is still to focus on why there should be no further restrictions or regulations imposed on video games, because they have a lot of potential to teach advanced motor skills, creativity, and cognitive dexterity. But I will refrain from stating that video games are only good, because even though no evidence or proof has ever been documented that violent games cause violent behavior, there are still negative side effects that come into play here, and those will always be present — and most people see more importance in documenting the negative effects of gaming rather than viewing things from the positive side, like how video games can engage an individual in some sort of activity (such as the Wii) and teach them things like coordination, internal organization, advanced logic, and how to make faster decisions. These are just a few examples of so many different facets of internal and external skills that can be gained from the experience of video games.

I spoke with Kate about her ideas on her final paper so far, and she is working on the exact same topic as I am, with some differences. Her thesis is that video games don’t necessarily cause violence, since there is no link between the two, but there are many other dangers that exist and do plague game players, such as addiction, a breakdown of social skills, and these can both lead to a sedentary lifestyle. She also gave me some new examples that I could most certainly use in my own paper, like the Nintendo DS games, which focus intensely on game tools that can improve your skill in subjects such as english and math; they also have games with memory enhancing exercises, and even games to teach you foreign languages — all of which can fit in the palm of your hand.

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